The monitaur team continues to be involved with some of the most impressive projects in the exciting world of Animation and 3D Graphics. Ranging from television to print to film and to the WWW. Not all the projects have links, but soon. If you would like an NTSC demo tape sent to you, please contact: demo@monitaur.com

 

Here's some of our featured artist's more recently completed projects...

 

 
       
   

Wow!. What a ride this has been. We got all our skills together to bring this product from the developmet to consumer awareness deployment. Market research, demographics and the entire creative for corporate branding were just a few of our creative projects. Also, the complete design of their chracter image of their "mascot" Sketchie!

 
       
   

Another neat looking cinematic. We were tasked with trying to make the cinematics appear as if they were real-time renders from the game engine. Low-poly characters attached to some mocap as well as some hand animating and particle effects brought this to a reality. Again some After Effects work tied some of the scenes together.

 
       
   

This was a fun look. 2D Disney style backgrounds with CG 3D characters comped over it. A real neat look for a game cinematic. Hopefully we can do some more in this look. Alot of mocap data was used to try and bring these scenes to life. After Effects was used extensively to tie all the elements together.

 
       
   

We did some pretty cool character animation and compositing for this legacy PC title FMV cinematics. Some spice worm animation, some flesh vat goodness and some crowd duplication composites. Mostly Maya, Photoshop and After Effects.

 
       
   

On this effects driven theatrical release we were contracted for our FX animation and compositing skills. We used Maya for it's particles and dynamics as well as Composer and some proprietary software for compositing.

 
     
   

An interactive flash animation utilizing sound to enhance the experience. Used as an animated intro to one of the world's leading design agencies. Macromedia Flash and Adobe Illustrator and PhotoShop were the tools used

 
       
   

On this next-gen title we were used for 3D modeling, texturing and animation for actual gameplay. This was a new challenge for us and is now a new skill under our belts besides high-quality game cinematics. 3DSMax and PhotoShop were our prime tools on this one.

 
       
   

We were responsible for the FMV cinematics. It was quite a creative solution seeing as we were required to use very actual low-poly untextured game models due to time and budget constraints. Alias/Wavefront's Power Animator and Maya as well as Avid's Media Illusion were our tools of choice for this.

 
     
   

We did the 3D modeling, texturing, lighting and animation for THE video game icon's newest 3D FMV game cinematics. Alias/Wavefront's Maya and Power Animator were used to create the images and Avid's Media Illusion for compositing.

 
       
   

A direct to video production consisting of over 500 effects shots. Including digital snow, 3D animation and composting. Alias/Wavefront Power Animator, Maya and Composer were used extensively. Avid's Media Illusion also came in very handy.